Vanille "Nille" Delabello

Path of Wild Magic Barbarian

Level 6

Scourge Aasimar

7'0" Height

30 Years Old

Hollow eyes, pink light pupils

Heart-shaped hole in chest

Nille is an intimidating Aasimar who dodges around questions on who she is with aggrivating, unsettling behavior.

Str

4

18

Dex

1

12

Con

3

17

7 | STR Throw

7 | Athletics

6 | CON Throw

2 | Insight

2 | Perception

2 | Intimidation

Int

1

13

Wis

-1

8

Cha

-1

8

Relationships

Griss

Warlock shifter. Nille adores him with a quiet enthusiasm, and seems to genuinely want the best for him. Enjoys teasing him and finds him cute, in a cuddly way. He might be a bit offput by her, but that isn't a deterrent.

Garland

Famous author and hexblood rouge. Nille is very loud about finding him attractive, and seems to delight in either flirting or tormenting him, depending on interpretation. She was briefly offended realizing that he didn't catch on to her attraction at all.

Garland discovered Nille's second employer, and she's reluctantly allowed him to know more about her employment in order to stay with the party. Currently, he owes her a favor.

Ted

Harpy druid and grandpa. Nille knows he's trustworthy, and feels reassured that he has no secrets he's keeping from the party. He's not the type of person she would tease, but she's grateful to have the stable presence in the group.

Plot Threads

The Gold Medal

Garland discovered that Nille was employed by another group to enter and observe the Den, and that she joined their group purely for security while she gathered information. She refused to tell him details about her organization, but insisted that they were "accredited", and as proof showed a medallion hidden in her chest, a proof of membership.

The Mage in Tempest

After a battle gone very wrong, Nille took Griss aside to make a request. If she dies in the den, she'd like him to go to a specific city in Tempest and ask for a mage named Mello, who she wants him to meet. All she's said about him is that he and Griss are similar.

The Uncurable Sickness

Nille has been privately looking into a disease called Moxrot, incurable in Tempest. According to her, it affects magic and makes it unusable, and can only be delayed.

Combat Tools

Initiative
1.12

Speed
40 ft

AC
14

2 Melee Attacks

Weapon Inventory

Metermix Maul


An intricate-looking, if slightly ramshackle, +1 magical warhammer. This item has 3 charges, and regains 1d4-1 at dawn, to a minimum of 1.

Rock. As an action, you may spend one charge to strike the ground as the hammer's core glows with energy. All creatures within a 10-foot radius of you must succeed on a Constitution saving throw as a sound wave reverberates from the impact point - DC 8 +STR+proficiency. On a failure, they take 2d10 thunder damage, or half as much on a success.

Roll. As an action, you may place the hammer up to a surface and activate a droning noise. If maintained for 12 seconds (2 rounds), this disables watchdragons and similar machinery with a weakness to Thunder damage.]

  • +8 ATK Accuracy
  • 1d8+5 Bludgeoning (1H)
  • 1d10+5 Bludgeoning (2H)
  • (DC 15) 2d10 Thunder
  • Throwing Weapons


    Two small javelins and handaxes that can be thrown.

  • +7 ATK Accuracy
  • 30/120 ft range (Javelin)
  • 20/60 ft range (Handaxe)
  • 1d6+4 Piercing(J)/Slashing(H)
  • Unarmed Strike


    Any attacks made without weapons.

  • +7 ATK Accuracy
  • 1+4 Bludgeoning

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